Amanda Zorianna Cook

Shading and Texture Artist
 Seattle, Washington


I’m a shading and texture artist who enjoys telling stories through the look of materials in film, as well as games.
I graduated in 2014 from the University of Washington with a degree in Interdisciplinary Visual Arts, where I focused on learning color theory, drawing and painting, and 3D animation. Since graduation, I’ve become proficient in all areas of the 3D animation pipeline from my past work experience, with specialized skills for shading and texturing. I’ve built shading networks, created procedural textures, hand painted textures for 3D game and film assets, characters, and environments. I also have 5 years experience working collaboratively with other artists, as well as managing 3D production groups for film.




Building Shading Networks
Texturing Organic & Hard Surfaces 
Creating Procedural Textures 
UV Unwrapping
Economic UV Layout 
Baking Maps Rendering
Multi-Layer Composite 
Color Theory 
Look Development 
Problem Solving 

Software Proficiency



3D Artist / Broom Cupboard Studios
April 2018 - Present

Shading/Texture Artist & Production Assistant /UW Reality Lab Studio/University of Washington Animation Capstone Program
June 2015 - Present

2D & 3D Artist Intern / Pluto VR
June 2015 - April 2016

3D Production Pipeline Teaching Assistant / University of Washington Animation Capstone

September 2014 - June 2015